Walkers

All walkers use the Driving (Walker) skill.

PodMech2.jpg

Pod Mech: The Pod Mech uses a different design philosophy to other walkers: developed by the Chinese Military as a fast moving scout vehicle, it is much faster than other designs, but does not work by amplifying the users strength as many other walkers do. The Martian Militia owns a few squadrons of these, operating in three vehicle platoons.

Agility +2
Speed 50 km/h
Armour 12
Crew 1
Open? No
Hull 2
Structure 2
Cost Cr 353,000 additional options eg. Vacc increase cost
Special Basic Sensors & Navigation, Basic Controls, TL 8 encrypted Commo, Improved Fire Control, Hostile Environment Protection, Explosive Belt Anti Missile System, 2 manipulator arms (STR 5, DEX 3), Vulcan Lt Autocannon (Auto 10, 6d6 SAP), Fire Extinguisher), Speed +3

CombatMech.jpg

Combat Mech: The Thracian BH-12 Combat Walker has powerful motors in the limbs that are slaved to the pilot’s movements, an internal monitor that can expand up to a 360 degree view of the surrounding area, heavy NBC filters to provide clean air to the operator and three fixed hard-points, one on the right arm and one on each shoulder.

Slots 16
STR mod. +6
DEX mod. -2
Armor 14
Cost 1,600,000 cr
Speed (walk/run) 2/10
Duration 18 hours
Special TL 9 encrypted comms, Basic Navigation (+1), Basic Sensors, Camo, Smoke Discharger (6 reloads), Autocannon (6 auto, 7d6 SAP, Rocket launcher with 4 reloads, Enhanced visual & audio sensors, Extended Life Support, Fire Extinguisher, Anti Missile System, Explosive belt, Advanced Controls

exosuit.jpg

Cargo Mech: The ‘Hump-it’ is something like an oversized human skeleton in appearance, with arms and legs and a torso age to protect the operator’s head and body. The operator climbs into the cage, rests his weight on the seat, places his feet into the feet of the ‘Hump-it’ and his hands onto the controls near the far end of the arms. When the operator moves his limbs, the ‘Hump-it’ moves its limbs in response but it enhances the operator’s movement, allowing him to lift 15 times as much weight as he could lift unassisted. Walking is made simple through gyrostabilisers and automatic locks that virtually prevent falls. The long arm span of the ‘Hump-it’ allows the operator to lift objects that are up to two meters across.

Slots 16
STR mod. +6
DEX mod. -2
Armor 4
Cost 870, 000 cr
Speed (walk/run) 2/10
Duration 6 hours
Special L 8 Commo, +3 Strength, Loading Arms, Fire Extinguisher.

medicmech.jpg

Utility Mech: These come in various types, for Fire Fighting, Space Rescue etc etc. These are generally enclosed with full life support.

Slots 16
STR mod. +6
DEX mod. -2
Armor 10
Cost 1,240,000 cr but varies
Speed (walk/run) 2/10
Duration 18hours
Special TL 9 Commo, +3 Strength, Cutting Gear, , Fire Extinguisher, Specialist Toolkit, Life Support (Normal// Corrosive//Insidious by planet), Extended Life Support, TL 9 Medikit,

Walkers

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